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Thursday, June 2, 2016

Lost World Occupations for Adventurers of the Lost World (DCC RPG)

In a previous post, I talked about zero level characters occupations in the Adventurers of the Lost World mainly from the point of view of individuals coming from Our World (the fictional 1930s fantasy pulp version or our world at least). Now it's time to talk a little bit about the zero level occupations for characters hailing from the Lost World itself! In addition, we provide a little information on the usage of zero level trade goods. As usual, this is a draft text and the final version of it might be slightly different.

Lost World Occupations


Lost World characters originate from the various cultures and races that call that savage land home. Many human civilizations still survive in this land. As well as many more non human ones. As before, The judge can allow a player to choose his own occupation or make him roll on the following table. Each of them represent the role the character had in his society before heading out on his adventures.

d100
Occupation
Weapon
Trade Good
01
Atlantean astrologer
Staff
Star map
02
Atlantean chronicler
Pen (as dagger)
Diary
03
Atlantean fencer
Rapier (as short sword)
Leather armor
04
Atlantean musician
Dagger
Musical instrument
05
Atlantean scientist
Raygun (1d10 charges)
Energy crystal
06
Atlantean sorcerer apprentice
Dagger
Black grimoire
07
Atlantean priest
Staff
Holy scriptures
08
Atlantean sailor
Saber (as short sword)
Spyglass
09
Atlantean jeweler
Dagger
Valuable jewel
10
Atlantean noble
Long sword
Signet ringt
11
Haki gatherer
Sling (1d10 stones)
Large fruit
12
Haki warrior
Axe
Shield
13
Haki shaman
Staff
Herbs
14
Haki animal trainer
Staff
Lizard
15
Haki fisherman
Fishing pole (as staff)
Smoked fish
16
Haki weaver
Needle (as dagger)
Large sack
17
Haki storyteller
Staff
Story tablets
18
Haki hunter
Javelin (1d4 of them)
Ancient binoculars
19
Haki cooker
Knife (as dagger)
Bag of spices
20
Haki tinkerer
Makeshift revolver (1d10 bullets)
Toolbox
21
Moleman sculptor
Mallet (as mace)
Small stone tokens
22
Moleman warrior
Warpick (as battleaxe)
Shield
23
Moleman merchant
Musket (1d10 bullets)
Box of trinkets
24
Moleman tunneler
Pick (as axe)
Hard hat
25
Moleman blacksmith
Hammer (as mace)
Iron ingot
26
Moleman mushroom farmer
Sickle (as short sword)
Bag of mushrooms
27
Moleman beetle rider
Spear
Giant beetle mount
28
Moleman brewer
Broken glass (as dagger)
Keg of beer
29
Moleman alchemist
Staff
Flask of acid
30
Moleman loremaster
Pen (as dagger)
Scrolls of molemen history
31
Saurian hunter
Javelins (1d4 of them)
Dinosaur skull
32
Saurian witch doctor
Staff
Bag with dead animal parts
33
Saurian warrior
Axe
Shield
34
Saurian fisherman
Spear
Net
35
Saurian canoe-maker
Dagger
Canoe
36
Saurian tanner
Dagger
Leather armor
37
Saurian stargazer
Staff
Meteorite
38
Saurian herbalist
Sickle (as short sword)
Bag of herbs
39
Saurian fire keeper
Spear
Pot with embers
40
Saurian turtle trainer
Staff
Giant turtle
41
Dwarf soldier
Warhammer
Shield
42
Dwarf engineer
Hammer (as mace)
Roll of blueprints
43
Dwarf worm keeper
Spear
Giant worm
44
Dwarf rock cooker
Pick (as axe)
Bag with mixed rocks
45
Dwarf rune scriber
Hammer
Chisels
46
Dwarf gem scryer
Dagger
Small ruby
47
Dwarf archivist
Pen (as dagger)
Empty book
48
Dwarf geologist
Shovel (as mace)
Pulsating rock
49
Dwarf burgermeister
Sword
Lost vault key
50
Dwarf drummer
Mallet (as mace)
Drums
51
Greek philosopher
Staff
Philosophy books
52
Greek laborer
Dagger
Large rock
53
Greek mathematician
Staff
Set of polyhedrals
54
Greek soldier
Spear
Shield
55
Greek astronomer
Staff
Star map
56
Roman actor
Dagger
Mask
57
Roman gladiator
Gladius (as short sword)
Leather armor
58
Roman tax collector
Long sword
1d50 silver coins
59
Roman general
Gladius (as short sword)
Golden helmet
60
Roman vintner
Dagger
Bottle of wine
61
Egyptian task master
Whip
Rope
62
Egyptian priest
Staff
Tablet with scriptures
63
Egyptian pharaoh
Scepter (as mace)
Head crown
64
Egyptian snake charmer
Flute (as club)
Snake in a box
65
Egyptian wall painter
Brush (as dagger)
Box with paints
66
Mayan warrior
Stone sword (as short sword)
Silver bracelet
67
Mayan priest
Dagger
Golden bowl
68
Mayan sculptor
Chisel
Stone circle
69
Mayan escaped sacrifice
Spear
Large golden coin
70
Mayan star gazer
Staff
Viewing crystal
71
Ancient china scholar
Brush (as dagger)
Scrolls of truths
72
Ancient china farmer
Sickle
Bag of rice
73
Ancient china painter
Brush (as dagger)
Rolls of paper
74
Ancient china merchant
Dagger
Silk
75
Ancient china warrior
Dao (as long sword)
Leather armor
76
Viking raider
Axe
Shield
77
Viking skald
Sword
Horn
78
Viking blacksmith
Hammer (as mace)
Iron ingot
79
Viking berserker
Battle axe
Bear pelt
80
Viking rune reader
Staff
Sack with runes
81
American indian
Spear
Feathered headdress
82
Japanese samurai
Katana (as long sword)
Samurai armor (as hide)
83
Pirate
Saber (as short sword)
Parrot
84
Ninja
1d10 shurikens (as dagger)
Black vest
85
Cowboy
Revolver (1d10 bullets)
Cowboy hat
86
Caveman
Club
Red ink
87
Crusader
Long sword
Chainmail
88
Inquisition priest
Dagger
Holy bible
89
Renaissance scholar
Dagger
Sketch book
90
Celtic druid
Sickle (as short sword)
Herbs
91
Indian Pajé
Staff
Feathered headdress
92
Nubian warrior
Spear
Shield
93
Nubian priest
Staff
Stone idol
94
Nubian farmer
Sickle
Sack of vegetables
95
Medieval jester
Wooden scepter (as club)
Small bell
96
Medieval farmer
Pitchfork (as spear)
Bag of potatoes
97
Medieval noble
Long sword
Deed of land
98
Medieval artisan
Axe
Pile of wood
99
Medieval priest
Staff
Jeweled necklace
100
Time traveler
Raygun (1d10 charges)
Broken time-machine

Zero Level Trade Goods Usage


Some of the trade goods listed on the tables above have broad definitions they will seem almost generic and unclear. That was done on purpose. Whenever one of the players want to use one of those items in a creative way and there is no clear idea if the item would function or allow this kind of use, call for a Luck test. If the character passes the test, it works as intended and some notes might need to be taken regarding the way the item works. If he fails, it's not that kind of item, or it doesn't work for that purpose, or it's batteries run out, or whatever reason makes more sense at the time.

Non Human Characters


Non human characters are generated when using the Lost World zero level occupation table. The first 50 results on the table generate characters that are not human. They are part of unique races, natives to the Lost World and as such have a special treatment by the rules. They can't level up choosing which classes they will follow, they have to level up as their racial class. That makes them more unique, since they will be different from any other class, with special abilities and talents. The complete write up for them can be found under the Lost World Character Classes section below.

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