Lost World Occupations
Lost World characters originate from the various cultures and races that call that savage land home. Many human civilizations still survive in this land. As well as many more non human ones. As before, The judge can allow a player to choose his own occupation or make him roll on the following table. Each of them represent the role the character had in his society before heading out on his adventures.
d100
|
Occupation
|
Weapon
|
Trade Good
|
01
|
Atlantean astrologer
|
Staff
|
Star map
|
02
|
Atlantean chronicler
|
Pen (as dagger)
|
Diary
|
03
|
Atlantean fencer
|
Rapier (as short sword)
|
Leather armor
|
04
|
Atlantean musician
|
Dagger
|
Musical instrument
|
05
|
Atlantean scientist
|
Raygun (1d10 charges)
|
Energy crystal
|
06
|
Atlantean sorcerer apprentice
|
Dagger
|
Black grimoire
|
07
|
Atlantean priest
|
Staff
|
Holy scriptures
|
08
|
Atlantean sailor
|
Saber (as short sword)
|
Spyglass
|
09
|
Atlantean jeweler
|
Dagger
|
Valuable jewel
|
10
|
Atlantean noble
|
Long sword
|
Signet ringt
|
11
|
Haki gatherer
|
Sling (1d10 stones)
|
Large fruit
|
12
|
Haki warrior
|
Axe
|
Shield
|
13
|
Haki shaman
|
Staff
|
Herbs
|
14
|
Haki animal trainer
|
Staff
|
Lizard
|
15
|
Haki fisherman
|
Fishing pole (as staff)
|
Smoked fish
|
16
|
Haki weaver
|
Needle (as dagger)
|
Large sack
|
17
|
Haki storyteller
|
Staff
|
Story tablets
|
18
|
Haki hunter
|
Javelin (1d4 of them)
|
Ancient binoculars
|
19
|
Haki cooker
|
Knife (as dagger)
|
Bag of spices
|
20
|
Haki tinkerer
|
Makeshift revolver (1d10 bullets)
|
Toolbox
|
21
|
Moleman sculptor
|
Mallet (as mace)
|
Small stone tokens
|
22
|
Moleman warrior
|
Warpick (as battleaxe)
|
Shield
|
23
|
Moleman merchant
|
Musket (1d10 bullets)
|
Box of trinkets
|
24
|
Moleman tunneler
|
Pick (as axe)
|
Hard hat
|
25
|
Moleman blacksmith
|
Hammer (as mace)
|
Iron ingot
|
26
|
Moleman mushroom farmer
|
Sickle (as short sword)
|
Bag of mushrooms
|
27
|
Moleman
beetle rider
|
Spear
|
Giant beetle mount
|
28
|
Moleman brewer
|
Broken glass (as dagger)
|
Keg of beer
|
29
|
Moleman alchemist
|
Staff
|
Flask of acid
|
30
|
Moleman loremaster
|
Pen (as dagger)
|
Scrolls of molemen history
|
31
|
Saurian hunter
|
Javelins (1d4 of them)
|
Dinosaur skull
|
32
|
Saurian witch doctor
|
Staff
|
Bag with dead animal parts
|
33
|
Saurian warrior
|
Axe
|
Shield
|
34
|
Saurian fisherman
|
Spear
|
Net
|
35
|
Saurian canoe-maker
|
Dagger
|
Canoe
|
36
|
Saurian tanner
|
Dagger
|
Leather armor
|
37
|
Saurian stargazer
|
Staff
|
Meteorite
|
38
|
Saurian herbalist
|
Sickle (as short sword)
|
Bag of herbs
|
39
|
Saurian fire keeper
|
Spear
|
Pot with embers
|
40
|
Saurian turtle trainer
|
Staff
|
Giant turtle
|
41
|
Dwarf soldier
|
Warhammer
|
Shield
|
42
|
Dwarf engineer
|
Hammer (as mace)
|
Roll of blueprints
|
43
|
Dwarf worm keeper
|
Spear
|
Giant worm
|
44
|
Dwarf rock cooker
|
Pick (as axe)
|
Bag with mixed rocks
|
45
|
Dwarf rune scriber
|
Hammer
|
Chisels
|
46
|
Dwarf gem scryer
|
Dagger
|
Small ruby
|
47
|
Dwarf archivist
|
Pen (as dagger)
|
Empty book
|
48
|
Dwarf geologist
|
Shovel (as mace)
|
Pulsating rock
|
49
|
Dwarf burgermeister
|
Sword
|
Lost vault key
|
50
|
Dwarf drummer
|
Mallet (as mace)
|
Drums
|
51
|
Greek philosopher
|
Staff
|
Philosophy books
|
52
|
Greek laborer
|
Dagger
|
Large rock
|
53
|
Greek mathematician
|
Staff
|
Set of polyhedrals
|
54
|
Greek soldier
|
Spear
|
Shield
|
55
|
Greek astronomer
|
Staff
|
Star map
|
56
|
Roman actor
|
Dagger
|
Mask
|
57
|
Roman gladiator
|
Gladius (as short sword)
|
Leather armor
|
58
|
Roman tax collector
|
Long sword
|
1d50 silver coins
|
59
|
Roman general
|
Gladius (as short sword)
|
Golden helmet
|
60
|
Roman vintner
|
Dagger
|
Bottle of wine
|
61
|
Egyptian task master
|
Whip
|
Rope
|
62
|
Egyptian priest
|
Staff
|
Tablet with scriptures
|
63
|
Egyptian pharaoh
|
Scepter (as mace)
|
Head crown
|
64
|
Egyptian snake charmer
|
Flute (as club)
|
Snake in a box
|
65
|
Egyptian wall painter
|
Brush (as dagger)
|
Box with paints
|
66
|
Mayan warrior
|
Stone sword (as short sword)
|
Silver bracelet
|
67
|
Mayan priest
|
Dagger
|
Golden bowl
|
68
|
Mayan sculptor
|
Chisel
|
Stone circle
|
69
|
Mayan escaped sacrifice
|
Spear
|
Large golden coin
|
70
|
Mayan star gazer
|
Staff
|
Viewing crystal
|
71
|
Ancient china scholar
|
Brush (as dagger)
|
Scrolls of truths
|
72
|
Ancient china farmer
|
Sickle
|
Bag of rice
|
73
|
Ancient china painter
|
Brush (as dagger)
|
Rolls of paper
|
74
|
Ancient china merchant
|
Dagger
|
Silk
|
75
|
Ancient china warrior
|
Dao (as long sword)
|
Leather armor
|
76
|
Viking raider
|
Axe
|
Shield
|
77
|
Viking skald
|
Sword
|
Horn
|
78
|
Viking blacksmith
|
Hammer (as mace)
|
Iron ingot
|
79
|
Viking berserker
|
Bear pelt
|
|
80
|
Viking rune reader
|
Staff
|
Sack with runes
|
81
|
American indian
|
Spear
|
Feathered headdress
|
82
|
Japanese samurai
|
Katana (as long sword)
|
Samurai armor (as hide)
|
83
|
Pirate
|
Saber (as short sword)
|
Parrot
|
84
|
Ninja
|
1d10 shurikens (as dagger)
|
Black vest
|
85
|
Cowboy
|
Revolver (1d10 bullets)
|
Cowboy hat
|
86
|
Caveman
|
Club
|
Red ink
|
87
|
Crusader
|
Long sword
|
Chainmail
|
88
|
Inquisition priest
|
Dagger
|
Holy bible
|
89
|
Renaissance scholar
|
Dagger
|
Sketch book
|
90
|
Celtic druid
|
Sickle (as short sword)
|
Herbs
|
91
|
Indian Pajé
|
Staff
|
Feathered headdress
|
92
|
Nubian warrior
|
Spear
|
Shield
|
93
|
Nubian priest
|
Staff
|
Stone idol
|
94
|
Nubian farmer
|
Sickle
|
Sack of vegetables
|
95
|
Medieval jester
|
Wooden scepter (as club)
|
Small bell
|
96
|
Medieval farmer
|
Pitchfork (as spear)
|
Bag of potatoes
|
97
|
Medieval noble
|
Long sword
|
Deed of land
|
98
|
Medieval artisan
|
Axe
|
Pile of wood
|
99
|
Medieval priest
|
Staff
|
Jeweled necklace
|
100
|
Time traveler
|
Raygun (1d10 charges)
|
Broken time-machine
|
Zero Level Trade Goods Usage
Some of the trade goods listed on the tables above have broad definitions they will seem almost generic and unclear. That was done on purpose. Whenever one of the players want to use one of those items in a creative way and there is no clear idea if the item would function or allow this kind of use, call for a Luck test. If the character passes the test, it works as intended and some notes might need to be taken regarding the way the item works. If he fails, it's not that kind of item, or it doesn't work for that purpose, or it's batteries run out, or whatever reason makes more sense at the time.
Non Human Characters
Non human characters are generated when using the Lost World zero level occupation table. The first 50 results on the table generate characters that are not human. They are part of unique races, natives to the Lost World and as such have a special treatment by the rules. They can't level up choosing which classes they will follow, they have to level up as their racial class. That makes them more unique, since they will be different from any other class, with special abilities and talents. The complete write up for them can be found under the Lost World Character Classes section below.
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