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Showing posts with label Characters. Show all posts
Showing posts with label Characters. Show all posts

Thursday, June 2, 2016

Lost World Occupations for Adventurers of the Lost World (DCC RPG)

In a previous post, I talked about zero level characters occupations in the Adventurers of the Lost World mainly from the point of view of individuals coming from Our World (the fictional 1930s fantasy pulp version or our world at least). Now it's time to talk a little bit about the zero level occupations for characters hailing from the Lost World itself! In addition, we provide a little information on the usage of zero level trade goods. As usual, this is a draft text and the final version of it might be slightly different.

Lost World Occupations


Lost World characters originate from the various cultures and races that call that savage land home. Many human civilizations still survive in this land. As well as many more non human ones. As before, The judge can allow a player to choose his own occupation or make him roll on the following table. Each of them represent the role the character had in his society before heading out on his adventures.

Wednesday, May 18, 2016

Our World Occupations for Adventurers of the Lost World (DCC RPG)

Characters in Adventurers of the Lost word can came from both Our World or from the Lost world and their adventures begin when these two meet.

The character creation process is just as presented in the DCC RPG rulebook with just a few adjustments. Zero level occupations are determined using one of the two tables that will feature in the supplement. If the characters hail from Our World, they use the first table. But if they are native to the Lost World, they will use the specific table for that place.

The character classes presented in the character chapter are also divided in two groups. Our World Classes are for character that come from Our World and have more modern like roles. Characters that hail from the Lost World can, at the judges approval, use those classes, or normal DCC classes (since they are more primitive) and the racial classes presented on the Lost World. As usual, zero level characters with non human races have to take the corresponding non human character class.

Thursday, May 5, 2016

Complications for DCC RPG Characters

Image from Judge's Guild City State
of the Invencible Overlord
It's not uncommon for characters in sword and sorcery stories to have complicated lives, with enemies interfering with their adventures, crime bosses trying to catch them for some debt they owe, cults attacking them for some unforeseen reason they saw in a prophecy. This all the while they are trying to achieve their goals to find a lost treasure, to stop a dark ritual to awaken a sleeping old god and all sort of other quests.

One way to simulate that in our games could be with a simple mechanic like a random encounter linked to each character. Every player could have a complication for his character and once per session the GM could roll a chance for those complications to arise during the game. This would insert more tension in the game and would make the adventures more chaotic, with unexpected events in their way. Since this could potentially screw up all their plans, when the complications show up, the gods could send a favor to the PC in the form of a Luck point to even the odds. That way, a player would have a reason to accept a complication.