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Showing posts with label Metamorphosis Alpha. Show all posts
Showing posts with label Metamorphosis Alpha. Show all posts

Thursday, July 14, 2016

Road Crew Game #6 - The Captain's Table - Metamorphosis Alpha 1st Edition

This last Saturday I went to another public gaming event in a local public library here in Rio de Janeiro. This time I took Metamorphosis Alpha first edition for a spin and presented it to local players who, mostly, had never heard of it (we never had it released in Brazil, so that's expected).

I began by presenting the game and it's historical roots, as the first science fiction RPG and the first RPG to refer itself as one. I told how James Ward suggested Gary the creation of a Sci-Fi version of D&D and how Gygax said to him: "why don't you give it a try?". Even though one of the great things about the gameplay is not knowing the players are in a spaceship, I explained them the premise of the setting, and they thought it to be pretty interesting, specially when I talked about the adventure, The Captain's Table and the belief system it implies. The original crew, the Captain, the Engineer, the Geneticist and all others are now the Gods of the their people.

When we started the game, I had 3 players, so I asked them to pick up two characters each, one mutant and one human. Along the game, two more players joined in, so I ended up with a party of 10 characters (so I had plenty of targets to kill along the way). Some of the players were more familiar with modern games and find it strange to play with more than one character at the same time, so I explained them it allows for group splits, more freedom, and the chance to continue playing even if one of their character dies. Since this game was particular deadly, this would be very useful, I assured them.

Tuesday, May 10, 2016

My Games at GENCON 2016 and some thoughts on 1930s Fantasy Pulp DCC!

Peter Mullen's artwork showing a
convention of extraplanar monsters
I live in far of Brazil, in a land almost without gaming conventions. GENCON to me, when I went in 2014, was something completely out of my world. I went crazy last year when I couldn't be there. This year I decided to go again and have my shots at judging some tables with the Goodman Games crew. I signed up for 5 games! 4 of those are Dungeon Crawl Classics games, half with published modules adventures, and half of them with adventures of my own making. The last game is going to be a Jim Wampler's adventure for Metamorphosis alpha.

Below you will find the link to the specific events on GENCON website and a brief description of each game.

DCC RPG – The Ball of Lost Souls - Thursday from 9am to 1pm.
This is a level 2 Dungeon Crawl Classics RPG adventure for 5 – 7 characters set in a sword and sorcery setting written by me and that is in the process of being published (well, that's what I hope). The idea is that a group of adventures end up in the ruins of an  old palace, where a people of sorcerers lived, in search of treasure and other valuable things. However, what they find inside the ruins will affect their own existence. The blurb for GENCON is this one:

In search for lost treasures and knowledge rumored to be buried beneath the ruins of an ancient mansion in the Old City, a group of adventures find themselves sent back in time to the very night hell broke lose on earth and demons captured the souls of hundreds of mortals. Will the PCs share the same fate as those in the mansion centuries ago? Or will they find a way to stop the madness and escape their fates?