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Showing posts with label World Tour. Show all posts
Showing posts with label World Tour. Show all posts

Tuesday, August 30, 2016

Road Crew Games at Gen Con 2016 - Part I


It's time for more Road Crew games reports! This time it will be a compilation of 5 Road Crew games reports that happened at Gen Con through August 4th to August 7th! It has been a couple of weeks and I was kinda of sleep deprived during the whole time, so some details might be a little fuzy. But bear with me because we had some pretty awesome time!

Wednesday, June 8, 2016

DCC World Tour Report - Game 5 - The Walking Death

This past Saturday I went to micro-con event here in Rio de Janeiro called RPG na BPE. It's a weekly event in a Public Library where tabletop gamers (specially tabletop RPG players) go to play games, met new people, and get to know new games, be it one from the 1970s or one that was just released. I, as usual, went there to spread the word of our Dark Master, and prepared an special DCC RPG adventure using the Crawling Under a Broken Moon zine from +Reid San Filippo

The idea I had for the adventure was mainly based on an illustration I had recently done for the upcoming issue of CUaBM zine and one of my favorite DCC adventures, Doom of Savage Kings, by +Harley Stroh . The party was a group of adventurers and survivors fleeing venturing to the north in search of a ancient military base, supposedly with still functioning weapons and preserved rations. Basically, I changed the Hound of Hirot for a Cyber-Mutant T-Rex with Lasers and made the sorcerer aiding the Jarl the one behind it and controlling the creature, that most people called the Walking Death. The village witch, however, had been banished by the new Technomances aiding the Jarl and the adventurers would have to explore the Hypnotic Snakes Swamp to find her. So basically the group could deal with the Walking Death in 3 different ways. Finding the lost military base and get a weapon capable of destroying it, seeking the old tecnowitch in the swamp for help draining its powers, or finding out about the technomancer controlling it and stopping him.