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Tuesday, May 3, 2016

Why are my Zero Levels going on an Adventure?

Have you ever got yourself questioning why the heck do your level zero characters are going on this crazy adventure with monsters, planar travel, awakening old gods and cursed places? Most of the time, we do not spend more than a few minutes (or seconds) thinking about it and just jump with both feet on the awesome journey in front of us.

Howerver, it might be interesting to consider their reasons, and it might help deciding how they act and what class they follow if they survive the funnel. The following table was created with that in mind but can also be used to determine the motivations of other NPCs encountered by the party while they are adventuring. With a little effort, this could be used as a general motivation table for NPCs in almost any situation. Why is the Thieve's Guild Leader doing this? Roll on the table and interpret the result accordingly!

Character Motivations
D%
Character Motivation
01
Follow his family tradition, since all his ancestors followed the same path.
02
Run away from his family's obligations.
03
Be like a folk hero he heard about when he was a child.
04
See the lands he dreams about when sleeping.
05
Run away from his dark past.
06
Escape from the punishment of a crime he did not commit.
07
To prove his parents wrong.
08
To challenge society conventions.
09
Finish his ritual of passage.
10
Recover a lost family heirloom.
11
Find his missing brother.
12
Prove to all the people in his local town he is not as useless as they think.
13
Find the lost home of his ancestors.
14
Have a glorious death.
15
Prove the prophecy about his future wrong.
16
Make the prophecy about his future happen.
17
Do what is expected of him.
18
Find the other half of the map his father gave him.
19
Find the truth about what happened to his parents.
20
Find the bandits who attacked his home town.
21
Carry out his masters orders.
22
Get revenge against his former master.
23
Find his real parents.
24
See with his own eyes the ruins of the ancient empires.
25
Meet other cultures and other places.
26
Make sure whatever happened to you do not happen with others.
27
To find an ancient and legendary land.
28
To find an ancient and legendary treasure.
29
Be the first of your family to travel to the far lands.
30
Acquire more wealth than you family ever had.
31
Gain power to subjugate everyone who despised him.
32
Gain power to earn the respect of who him admires.
33
Prove he is not like his family.
34
Become a famous hero.
35
Learn the ancient spells he heard about in legends.
36
Find his loved one, taken in the night.
37
Follow the voices in his head.
38
To forget a love that is not reciprocated.
39
Gain the respect of his loved one family.
40
Prevent whatever happened to his family to happen again.
41
See the world beyond the vale of his home town.
42
Make sure his parents didn't die for noting.
43
Not wanting to settle down.
44
Protect the sibling that travels with him.
45
Taste as many different dishes as he can.
46
Write down as many legends from different places as he can.
47
Write the story of the great deeds of your peers.
48
Discover the lost arts of the fallen empires.
49
Contact the being from other planes.
50
Spread his faith or philosophy.
51
Become the king of his own land.
52
Be free as he never was.
53
Live the good life.
54
Find a way to get rid of a curse.
55
Find a way to get a loved one back from the dead.
56
Get ready for a future terrible fate.
57
Live the life to the fullest.
58
Keep the demon living inside of him in check.
59
Keep other people away from harm.
60
Keep his word with the entity that saved his loved one.
61
Be known as the bravest warrior in his realm.
62
Kill the abominations that roam the land.
63
Prove his innocence.
64
Free the Old God from his shackles.
65
Find inner peace.
66
Find a safe place to live.
67
Be an example for his young siblings.
68
Uncover the ones behind the cult that destroyed his life.
69
Get revenge against the former disciple of his old master.
70
Convince a former ally of the wrongness in his ways.
71
Seek redemption from his past mistakes.
72
Share what he know with the world.
73
Make his dreams stop.
74
Understand the past of the world.
75
Provide for his family with the treasures he find.
76
Keep the traditions of his clan.
77
Find the way back to his world.
78
Imprison the spirit he accidently released.
79
Free the imprisoned spirits of his clan.
80
Become a renowned treasure hunter.
81
Learn the forbidden secrets of ancient sorcery.
82
Discover the purpose of the atefact he found.
83
Find the path to the sky.
84
Recover his memory.
85
Make the gods pay for their mistakes.
86
Overthrow the one who took his place.
87
See a dragon with his own eyes.
88
Prove his heritage does not define him.
89
Fullfil the vow he took.
90
Discover the truth about your weird birth mark.
91
Escape the arranged marriege they set up for him.
92
Start a new life away from everything.
93
Find the person with whom he has been dreaming for years.
94
Overcome his limits eveytime he can.
95
Prevent his nightmares to become true.
96
Discover the location of the ancient library of a past civilization.
97
Find other survivors of his alien race.
98
Open a portal so his lords can enter this world.
99
Bring order to wherever he goes.
100
Bring chaos to wherever he goes.