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Wednesday, May 18, 2016

Our World Occupations for Adventurers of the Lost World (DCC RPG)

Characters in Adventurers of the Lost word can came from both Our World or from the Lost world and their adventures begin when these two meet.

The character creation process is just as presented in the DCC RPG rulebook with just a few adjustments. Zero level occupations are determined using one of the two tables that will feature in the supplement. If the characters hail from Our World, they use the first table. But if they are native to the Lost World, they will use the specific table for that place.

The character classes presented in the character chapter are also divided in two groups. Our World Classes are for character that come from Our World and have more modern like roles. Characters that hail from the Lost World can, at the judges approval, use those classes, or normal DCC classes (since they are more primitive) and the racial classes presented on the Lost World. As usual, zero level characters with non human races have to take the corresponding non human character class.

Our World Occupations 

Characters originating from our world will be humans, native to one of the countries in the 1930s (or even a fictional one) and will have an occupation symbolizing a profession he has or had before becoming an adventurer in the Lost World. The judge can allow a player to choose his own occupation or make him roll on the following table.

d100
Occupation
Weapon
Trade Good
01
Political Agitator
Club
Signs with political phrases
02
Journalist
Pen (as dagger)
Notepad
03
Sargent
Pistol (1d10 bullets)
Military boots
04
Taxi Driver
Revolver (1d10 bullets)
Wrench
05
Movie Star
Dagger
Autographed photos
06
Policeman
Pistol (1d10 bullets)
Badge
07
Fire Fighter
Axe
Fireproof vest
08
Archeologist
Whip
Leather jacket
09
College Professor
Cane (as club)
Mythology books
10
Socialite
Hand pistol (1d10 bullets)
Rich jewelry
11
Tourist Guide
Bat (as club)
Guide books
12
Wealthy Industrialist
Jeweled cane (as club)
Box of Cuban cigars
13
Smuggler
Revolver (1d10 bullets)
Box of contraband
14
Bank Robber
Revolver (1d10 bullets)
Bonnet mask
15
Sailor
Spear
Life Jacket
16
Fisherman
Fisherman rod (as staff)
Box of worms
17
Artist
Brush (as dagger)
Box of paints
18
Chef de Cosine
Kitchen Knife (as dagger)
Box of fancy spices
19
Airplane Pilot
Pistol (1d10 bullets)
Parachute
20
Hunter
Rifle (1d10 bullets)
Animal pelt
21
Architect
T-Square (as club)
Roll of blueprints
22
Taxman
Revolver (1d10 bullets)
Incriminating paperwork
23
Private Investigator
Revolver (1d10 bullets)
Magnifying glass
24
Novel Writer
Pen (as dagger)
Past books
25
Street Thug
Swiss army knife (as dagger)
Leather jacket
26
Bartender
Broken bottle (as dagger)
Bottle of liquor
27
Construction Worker
Pick (as axe)
Hard hat (+1 AC)
28
Farmer
Grub hoe (as axe)
Bag of seeds
29
Coal Miner
Pick (as axe)
Bag of coal
30
Doctor
Scalpel (as dagger)
Stethoscope
31
Nurse
Syringe (as dagger)
Bottle of anesthesia
32
Librarian
Heavy book (as club)
Book cart
33
Pastor
Ferule (as staff)
Bible
34
Typist
Pen (as dagger)
Typewriter
35
Secretary
Letter opener (as dagger)
Notepad and pencil
36
Sales Clerk
Pen (as dagger)
Box of products
37
Bus Driver
Bat (as club)
Tire
38
Scientist
Scalpel (as dagger)
Microscope
39
Photographer
Swiss army knife (as dagger)
Camera
40
Stock Broker
Revolver (1d10 bullets)
Bundle of cash
41
Factory Worker
Wrench (as mace)
Hard hat
42
Mailman
Letter opener (as dagger)
Messenger bag
43
Dancer
Razor blade (as dagger)
Exotic clothing
44
Musician
Case (as club)
Music instrument
45
Charlatan
Revolver (1d10 bullets)
Fake IDs
46
Race Driver
Driver wheel (as club)
Helmet (+1 AC)
47
Mechanic
Wrench (as mace)
Bottle of motor oil
48
Animal Trainer
Bat (as club)
Trained dog
49
Therapist
Pen (as dagger)
Psychiatric books
50
Athlete
Pole (as staff)
Running shoes
51
Beggar
Knife (as dagger)
Mug
52
Baker
Rolling pin (as club)
Sack with bread
53
Cartographer
Compass (as dagger)
Maps
54
Cartoonist
Pen (as dagger)
Sketchbook
55
Chemist
Broken vial (as dagger)
Glass vial
56
Scout
Survival knife (as short sword)
Binoculars
57
Carpenter
Hammer (as mace)
Measuring tape
58
Dentist
Metal spatula (as dagger)
Plier
59
School Principal
Ferule (as club)
Confiscated item (roll again)
60
Electrician
Screwdriver (as dagger)
Copper wire
61
Engineer
Steel ruler (as short sword)
Roll of blueprints
62
Fence
Revolver (1d10 bullets)
Stolen goods
63
Flight Attendant
Tray (as club)
Tiny bottles of spirits
64
Forester
Staff
Walking boots
65
Plumber
Wrench (as mace)
Tube
66
Historian
Cane (as club)
History books
67
Insurance Seller
Telephone book (as club)
Lot of paperwork
68
Interpreter
Pen (as dagger)
Dictionary
69
Janitor
Broom (as staff)
Bucket
70
Judge
Gavel (as club)
Hairpiece
71
Lawyer
Pen (as dagger)
Law books
72
Lifeguard
Oar (as staff)
Life vest
73
Loan Shark
Revolver (1d10 bullets)
Bundle of money
74
Locksmith
Lock picks (as dagger)
Padlock
75
Model
Pocket knife (as dagger)
Sexy photos
76
Nanny
Baby bottle (as club)
Children toys
77
Body Guard
Revolver (1d10 bullets)
Sun glasses
78
Pest Control Worker
Poison sprayer (as club)
Bottle of poison
79
Pharmacist
Broken bottle (as dagger)
Box of pills
80
Poet
Pen (as dagger)
Poetry books
81
Politician
Revolver (1d10 bullets)
Compromising documents
82
Radio Operator
Screwdriver (as dagger)
Radio
83
Real Estate Broker
Revolver (as dagger)
Keychain full of keys
84
Sculptor
Chisel (as dagger)
Piece of marble
85
Singer
Microphone (as club)
Autographed posters
86
Stripper
Pocket knife (as dagger)
Sexy clothes
87
Truck Driver
Revolver (1d10 bullets)
Pack of smokes
88
Veterinarian
Scalpel (as dagger)
Pet pills
89
Waiter
Tray (as club)
Bottle of whiskey
90
Zoologist
Syringe (as dagger)
Encyclopedia of animals
91
Watch Repairer
Screwdriver (as dagger)
Watch
92
Undertaker
Shovel (as mace)
Sack of bones
93
Acrobat
Pole (as staff)
Exotic clothes
94
Caddie
Golf club (as mace)
Golf balls (1d12)
95
Garbage Collector
Shovel (as mace)
Garbage can
96
Jockey
Whip
Cavalry boots
97
Jailer
Baton (as club)
Keychain full of keys
98
Lumberjack
Axe
Pile of wood
99
Parachutist
Swiss army knife (as dagger)
Parachute
100
Philologist
Cane (as club)
Linguistic books